using UnityEngine; using System.Collections; namespace EnhancedScrollerDemos.SnappingDemo { /// /// This class represents a slot cell /// public class SlotData { /// /// The preloaded sprite for the slot cell. /// We could have loaded the sprite while scrolling, /// but since there are so few slot cell types, we'll /// just preload them to speed up the in-game processing. /// public Sprite sprite; } }